LevelDB Explained - Arena, Random, CRC32, and More.
LevelDB implements several utility tools, such as the custom memory allocator Arena and the random number generation class Random. These implementations consider specific use cases, making optimizations and trade-offs that are worth studying. This article will mainly discuss the implementation of the following parts:
- Memory management Arena, a simple and efficient memory allocation manager suitable for LevelDB;
- Random number generator Random, a good linear congruential pseudorandom generation algorithm that uses bitwise operations instead of modulo to optimize execution efficiency.
- CRC32 cyclic redundancy check, used to detect errors during data transmission or storage;
- Integer encoding and decoding, used to store numbers in byte streams or parse numbers from byte streams.
In addition, there are some more complex utils components that will be discussed in separate articles, such as:
- LevelDB Source Code Reading: Preventing Object Destruction discusses how to prevent an object from being destructed in C++ and the reasons for doing so.